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Planned

bring in high supply cost ops/missions.

As far as skill points go. They are mostly put on attack/defense. To mix it up devs should have some incentive for accounts built with high supplies. Ie ops and missions with powerful payouts. Ammo and health are useful in regards to strike list. just think that there should be more choices then attack or defense. give the game more mixed paths to take devs.

We do plan for a SPECIAL OPS feature which consumes SUPPLIES (like AMMO in case of FED battles).... thanks a lot for your input.

Is there a list of which powerups come with which Special Ops?
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