Randomness with strike list

Posted over 10 years ago by Cream Puff

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Cream Puff

A lot of players use the strike list as a mechanism for cash transfers. Obviously, these players should be executed but that might be beyond your scope. Instead could you inject randomness into the timing between when a strike is commissioned and seen? The randomness should vary between player to player such that if I am player A, listing to transfer to player B, player C and D might see the listing in minute one while player B might not see it for several minutes. Then again, the randomness might allow player B to see it right away. This will increase the ability for other players to steal the transfer and will increase play fun.

3 Votes


3 Comments

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Bosefus Brown posted almost 10 years ago

Wonderful idea. I hope the devs implement it in the next release!

0 Votes

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Roeland De Windt posted about 10 years ago

Excellent idea!

1 Votes

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Mini Cream Puff posted over 10 years ago

That idea is truly genius. Albert Einstein was a paste eater compared to you.

1 Votes

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