Deathmatches and Hit’n’Run battles are special gang events that bring high risks and high rewards. Both modes challenge your gang’s coordination and combat strategy.
Deathmatches
A Deathmatch is a large-scale battle where several gangs fight until only one remains. Each gang must raise a cash stake to join, and the last gang standing wins the total loot.
A gang can join up to 10 Deathmatches per day and win a maximum of two. Each war inside a Deathmatch is treated as a separate fight, and based on the results, the gang earns additional rewards.
There are several Deathmatch types, each with its own rules:
Raw Mettle: No Diamond weapons or Mercs.
100 Posse: Only 100 mob members allowed.
Power Off: No boosts or upgrades can be used.
Death Race: Only vehicles are allowed.
The Riot: Only one-time armory items can be used.
Undead: No hospital; players can be repeatedly defeated.
Mexican Standoff: Only weapons and Mercs allowed.
No Holds Barred: No restrictions at all.
The winner receives the entire stake pool, and the player who raised the entry stake gets back five times their contribution.
Hit’n’Run
Hit’n’Run battles are fast, targeted wars between gangs. A Boss, Underboss, or Right Hand can initiate them. The opposing gang is automatically chosen based on the average level of the top five players in your gang.
New gangs get two weeks of protection before they can be attacked in Hit’n’Run mode. During a Hit’n’Run, the attacking gang can only fight opponents within their level range, while defenders can hit any attacker regardless of level.
Both Deathmatches and Hit’n’Run battles test your gang’s coordination and strategy. Winning them boosts your reputation, earns massive rewards, and proves your dominance across the underworld.