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boss and mission idea

I Had a idea about Bosses because there are lots that need refills or big energy to beat maybe give a boost or cut some health every Master level on the area the boss is in. ex I'm master 4 in a area so the boss is a Little weaker due to me beating and running the hood he is in.

Although its a neat idea, it makes the boss health too varying and unpredictable. Ideally you will be getting skill points and level up refills from missions which can help you in defeating the boss. Thanks

I reached 30,000k fights won today and I got no reward for it? What happen there devs?

After the reward on 20k, the next one is given out on 40k fights won. Thanks


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